Showing posts with label NGT. Show all posts
Showing posts with label NGT. Show all posts

Wednesday, 20 May 2015

NGT #4:"The Wizard Of Oops!"


(Like Sliders... on acid!)

Comments

This shouldn't take too long to wrap up. since all the problems of the last issue are still present here: Claremont's "Boggie World" didn't really work as an exploration of Kitty's whimsy in any case, but it's even more unsuccessful as the primary location in the second half of a four-art mini, unless you have a much stronger tolerance for silliness than I do.

Actually, I don't think it's silliness that's the problem per se, it's silliness that doesn't show much in the way of invention. The basic building blocks are borrowed, and the structure Cockrum builds with them entirely unsurprising. It's not entirely without charm, I confess; every now and again something surfaces here that I really quite like. The giant lumbering Dark Bamf is lots of fun - his dismissal of our own dimension as being "weird... all straight lines!" is such a nice little artist's joke - and Nightcrawler trying to get home by taking a cue from Mr Mxyzptlk is a nice nod to the Distinguished Competition. And defeating a living wall of grasping tentacles by discovering it is ticklish is exactly the sort of silliness I adore, which if nothing else suggests my aesthetics as regards this kind of romp are all over the map and shouldn't in any way be trusted.

Still, though, the not-X-Men fight Shagreen for a while, then defeat him, and nothing else happens beyond a parade of individual slices of nonsense. These don't have a high enough hit rate for me, though YMMV. The one thing here that seems to move beyond personal taste into something genuinely unfortunate is the inclusion of the female Bamfs, who are just as horny as their male counterparts, but look like teenage girls rather than stuffed toys.


The problem here is a stuffed toy with omnidirectional horniness is funny (or at least, it's funny to a point, in small doses and not pushed too far).  A young woman with the same drive is something rather different.

Anway, as I say, fight fight fight, win. Nightcrawler gets sucked into a vortex as a result of breaking Shagreen's staff though, and ends up in yet another dimension. And then all of a sudden, a cowboy dinosaur appears, and everything is briefly wonderful. Let's just take a moment to process that. A Cowboy. Dinosaur.

Don't deny mammals, Kurt! Mammals are your mother!
 If only it all could've been like this. I mean, I highly doubt a Tombstonasaurus tale would keep up the momentum through a whole issue, let alone a four-part mini, but it's an indication of how much more interesting and fun this title could have been had Cockrum had more interest in exploring his own whimsy instead of borrowing Claremont's.

A little more reality hopping, a thoroughly unconvincing (though commendably brief) bit of hand-waving about how all this came about in the first place, and Nightcrawler is back where he belongs. And same as he ever was, of course. No changes to body, mind or soul. Hell, even the clocks haven't shifted all that much, what with the Narnia effect in play. The whole story, in effect, might as well never have happened.  Which is about as appropriate a conclusion to this minseries as you could ask for, really.

Clues

This story seems to take place over a few hours max in the "real" world. Kitty and Illyana are in the same clothes as the previous issue, suggesting it takes place on the same day.

Date

Tuesday 25th December, 1984

X-Date

X+6Y+298.

Contemporary Events


Standout Line

"Dark Bamf only pawn in game of life".

Poor Dark Bamf. All he wants is love. And to smash people. That most of all.

Saturday, 17 January 2015

NGT #3: "To Bamf Or Not To Bamf!"


("We're all stories in the end")

Comments

Oh dear.

I've not, I realise, been particularly complimentary to this mini up until now, but it turns out that there is, after all, always more down.  At least before I could understand what the title thought it was offering: a defiantly simple sword & sorcery epic built on Cockrum's flair for design and slightly offbeat sense of humour. The former tended towards the uncoordinated and the latter was distinctly hit and miss,and it all seemed a fairly thin reed to hang four issues on in any case, but I least I grasped the fundamentals.

Here, though, I'm at a loss.  After two issues of exploring the skylands of the Boggies and of Princess Sabree, Kurt finds himself back on terra firma surrounded by Bamfs, the tiny Kurt-clones Kitty invented for her fairy story back in UXM #153.

It might take a moment for it to sink in just how strange a choice this is. After two issues hanging out with miniature teleporting Kurtelgangers, we've moved on to... different miniature teleporting Kurtelgangers?

This is not the sort of development that reassures you you're in safe hands. Especially since Shagreen resurfaces from being plummeted-presumed-dead status to once again attempt to steal Nightcrawler's powers. Basically, Cockrum is telling the same twice over four issues, making the point of all this opaque than ever.

Even stranger, the second iteration is a clear step backwards from the first, as we go from a desperately slight tale relying almost entirely on Cockrum's new designs to a desperately slight tale relying almost entirely on Cockrum's old designs.  The only genuine USP this miniseries was offering has been removed in favour of traipsing through a two-year old Uncanny X-Men issue.  Yes, I mentioned Cockrum's sense of humour being in play here, but with the best will in the world I can't claim his yuks are anything special, and anyway in this instance he's mainly focusing on making the Bamfs as borderline-rapey as is possible, which isn't exactly my preferred route to maximum lols.

On top of everything else, I'm really not a fan of this kind of "stories are real" conceit. Which probably sounds utterly ridiculous from someone who just yesterday wouldn't shut up about how awesome Longshot #5's "stories are real" subtext is. But there's a vast yawning canyon between the position that a story's effects on the world can be as profound as any "true" event, and the position that you don't have to bother constructing a coherent structure to your fictional world when you can just squeal "Everything's real" and start seeding your pages with sex-pest diminutive demons.

So no. Not impressed.

Clues

Despite the Narnia-like time distortion of whatever universe Nightcrawler is now inhabiting, the calendar of Earth has ticked on by a few days at this point. By my timeline that makes this Christmas Day, which Kitty's Jewishness notwithstanding must have made it pretty tough for the girls to sneak off and do some Kurt-hunting. Though since the timeline has Christmas Day being when Legion is finally set on the road to recovery and Sunspot and Magma are kidnapped, there's probably bigger issues in the X-Mansion in any case.

Date

Tuesday 25th December, 1984

X-Date

X+6Y+298.

Contemporary Events

Two OB/GYN buildings and an abortion clinic are bombed in Pensacola, Florida.  Because domestic terrorism TAKES NO HOLIDAYS"

Standout Line

"Oh, we Bamfs don't need names. We know who we are."

Sunday, 28 September 2014

NGT #2: "A Boggie Day In L'Un Dun-T'wn"


(Nightcrawler > The Fonz)

Comments

I was quite down on the first issue of this mini, arguing it was all over the place, a riot of colour and ill-matching designs in search of a plot.  In truth, the plot here isn't much stronger, but it is at least far more focused, which actually removes a lot of the problems.

It's once again desperately simple fare. Here Nightcrawler must defeat the sorcerer and rescue the princess, all with rather unexpected help from his piratical former buddies, who aren't about to let some bad blood stop them gaining the princess for themselves. That's as far from original as Nightcrawler is from home right now. That means the story has to rely on two alternative planks, focusing on how Kurt getting through a pulp fantasy tale works differently to how any other hero might attempt it, and ramping up the weirdness so at least the issue can plausibly make the case that its unique specifics make up for its tired generalities.

And in fact Cockrum at least makes a fist at both of these. Kurt's acrobatics allows him to lead Shagreen's gigantic rock-snake-worm guardian to its bosses own sanctum (never rely on a killer monster your own doors can't stop), and the concluding sabre-duel beneath and ultimately atop a gigantic flying squid employ both Kurt's love of swashbuckling and his skills at it.  However many final duels you've seen before, very few of them will involve the hero wielding three blades simultaneously, or define victory by stabbing a shark in the face [1]. It's a shame Kurt has to give up his bonus swords so quickly, actually; did Cockrum simply fail to realise how bad-ass this approach was?

Glorious weirdness is thick on the ground, as well.  Not the randomly-generated lunatic chic of last issue, but playful off-kilter stuff.  Quite aside from a four-armed shark-faced antagonist, the early pages of the issue are infested with the Boggies Kurt spent all of the last instalment being mistaken for; naked two-foot creatures with miniature bat-wings between their arms and bodies, but dead-ringers for Nightcrawler beyond that, even before you factor in their teleportation skills. Considering their cutesy appearances and sarcastic, odd speech patterns, I suspect these creatures put us in Marmite territory, but personally I rather like them. From this point forward I shall never refer to Lockheed as anything other than "Snappyface Toymonster", and the Boggies' general approach of lambasting Kurt for his total cluelessness is a nice counterpoint to our favourite teleporter's effortless heroics. Each one is a Yoda with a better sense of humour and less interest in trousers.  What's not to love?

Which is really all there is to say about this issue. Well, I suppose I could delve into the aggravating nature of the "hero selves helpless princess" motif employed here, but honestly this iteration is so utterly devoid of originality there's a low ceiling on what ripping it up could possibly achieve (Cockrum does shake things up a wee bit by adding some horniness to his innocent princess; reasonable people can disagree over whether that's in any way an improvement). A cliche can be harmful, of course, but at its 15, 232, 155th iteration doesn't strike me as a fruitful place to begin the hammering. It feels more sensible to just confess that there's not a great deal to be said about this book, which isn't to say it's bad, just that its positives are obvious and uncomplicated and its negatives so well-trodden that further bitching seems redundant.

Besides, with this issue ending with Nightcrawler being teleported to a new dimension, there might well be plenty of things to complain about next time around. On this occasion, I'll simply stop here.

[1] Not that Nightcrawler would do that. His X-Men honour would never allow him.  Shark-Dude has to accidentally fall off the squid instead, as is traditional.  The accidental death-by-gravity that absolves the hero from blame, I mean. Not toppling off a floating gas-filled cephalopod.

Clues

The continuing effects of the time differential between dimensions means that technically, this is all still happening on the same day as NGT #1.

Date

Saturday 22nd December, 1984

X-Date

X+6Y+295.

Contemporary Events

White man Bernard Goetz shoots four black teenages in a New York subway, after they surround him and ask for five dollars (they will later be described as muggers; muggers being well known for a) showing no weapons, b) asking for money rather than demanding it, and c) setting their own exceptionally low bar on their score rather than aiming for everything their mark is carrying. All but one recovers (the fourth is paralysed). Goetz is ultimately found not guilty of any charge other than a single illegal firearms possesion count.

Standout Line

"He's going to sacrifice her? Kill her?"
"Of course kill her, stupid! Not gain bigmagic power by nicemaking kissykiss!"

Saturday, 19 July 2014

Nightcrawler #1: "How Much Is That Boggie In The Window?"


(Ten pounds, in my case. Ugh.)

Comments

So, this is something new.  I'm going to have to talk about artwork.

This is the third time in the X-Universe that an artist has been allowed to produce the pencils for their own strips (and one of the two previous examples was Obnoxio the Clown Vs. the X-Men). As such, it's hard not to compare this issue against the work of Byrne, the only other writer in the X-Universe who by this point in the franchise's development can plausibly claim to be as well known for their artwork as their plotting.

There are all sorts of ways this book can be considered superior to the average Byrne joint.  There's not much in the way of gender issues, though the fantasy/sci-fi princess is one more casualty of the prevailing pre-millennium opinion that "regally dressed" is synonymous with "rapidly approaching naked":


Cockrum could also teach Byrne a thing or two about flashbacks, cramming the necessary back-story to this issue (which comes from a completely different comic, of course) into half a page. This is low-hanging fruit, though. Our interest should lie not in the obvious pit-falls Cockrum has managed to avoid, but how he measures up to his fellow artist-writer when they're at their best.

This is difficult for me to do, naturally; I'm just not any good at critiquing visuals.  I know when something looks ugly to me, and I can talk about major deviations from the norm. Beyond that, I tend to run out of things to say.  So bear with me if this isn't my most insightful post.  All that said, though, the difference between Bryne's #ALF art and Cockrum here is that the former favours a generally rather meat-and-potatoes style, with occasional flashes of the much more interesting.  I don't mean this as a criticism, particularly, there's nothing wrong so far as I can see with a comic that uses its visuals as an underlining of the text, rather than a potential distraction to it. Byrne's occasional experimentation - the monochrome city of the Great Beasts, the gorgeous technicolour wig-out of the dimension within Shaman's medicine bag - are all the more striking for being meted out sparingly (all of this must be taken with a pinch of salt given my comparative disinterest in art to begin with, of course).

In comparison, Cockrum is throwing it all onto the page almost from the very beginning. Nightcrawler and Lockheed  whisked away to an alternate dimension (via a Danger Room snafu we'll discuss later) and immediately find themselves in the grip of an inflatable air-squid-thing.


Elsewhere we have a flying pirate ship not entirely unreminiscent of Jabba's sail barge (which almost meets its end the same way when Kurt takes exception to their villainous ways), a royal yacht, also flying, and a gigantic city, which also - well, you get the idea.

All of which look very pretty (I especially like the squid, but then I would, wouldn't I?). The problem is that whilst it all works just fine in isolation (except maybe the city, which looks too much like something you'd pull out of someone during emergency surgery), the overall effect is too disparate. No two things here look like they're plausibly from the same culture, or possibly even world. There might be some in-comic explanation for that, but even if there is, the end result is just a riot of colours and forms. Nothing has any context. A world where the population (so far as we can tell right now) never touches the ground could lead to some fascinating world-building, but there's none of that here, just page after page of Cockrum chucking what he can at us. By the time Nightcrawler is kidnapped by his former pirate buddies and sold to a slavemaster with the head of a shark, the eyes are not so much well-fed as suffering indigestion.

Like I say, I'm probably the wrong person to listen to on stuff like this. But there's a broader point here, which is that if you're not digging the art on display there's not much else here. Nightcrawler gets to play pirate for a few weeks until they come across another ship and he quickly learns that actual pirates are colossal, violent dicks, but as revelations go that's about the most banal possible. There's a lot of stuff about people mistaking Nightcrawler for a "boggie", but aside from it clearly being something undesirable neither we nor Kurt have any idea what it is or whether the mistake will cause problems (though at least it leads to a nice Lewis Carroll joke at Lockheed's expense). What we've got here is a very Claremontian dimension hop with nothing to sustain it but a kind of clichéd fantasy weirdness.

The only really interesting idea in the book is how 'Crawler is spirited away to this strange land in the first place; he describes the Well at the Centre of Time he encountered on an earlier adventure, and when Kitty tries to replicate it in the Danger Room, she somehow generates the real deal, causing our hero to be sucked out of our reality. The cynical amongst us might suggest this is a transparent attempt to get the action going with as little effort as possible, and indeed there's not enough time spent establishing how impossible this is to make me believe it's a plot point to be returned to later as opposed to essentially handwaved away. Even so, there's something inherently interesting in the idea of the image of something actually being the thing itself (see, for example, Doctor Who's "Time of Angels/Flesh and Stone", or Ringu, from which the former shamelessly and gloriously cribbed). I'm sure there's some kind of philosophical theory on this idea, like how if you draw a settlement on the wrong place on a map eventually a settlement will grow there from all the people who show up expecting to find it.  I wish I could remember what it was called. My much smarter friends tell me it might have something to do with post-structuralism (Baudrillard argues that today there is no such thing as reality, which at least implies what we create and what actually is cannot be usefully distinguished), or maybe substance theory, which says there's no difference between an object and an image of an object if the stimuli we take from them are equivalent. Others say it all goes back to Platonic ideals; @RedFoxglove tells me "You can track it all back to Plato's "idea reality", where material beings are just representations of conceptual ones, but idea and copy have equal existence. But it's also a belief phenomenon, if you look at cargo cults and voodoo."  Which is useful, because the best example I had until now was Linda Kowalski panicking about photographing Aborigines in Crocodile Dundee.

Whatever the idea's provenance, I love the idea of drawing a picture of a girl drawing a picture (which is essentially what Kitty is doing when you get down to it) which then becomes the real deal. Because everything else in comics works the same way; we process the pictures as if they shift between panels. Of course there's no difference between an image of the Well and the Well itself, not to people who themselves are lines on paper. Perhaps the lesson to be taken here is that some of us (and I most definitely include ourselves) spend too much time worrying about how one particular set of curves and colours got onto the page, when the answer all along was "because I drew it; now sit down and start reading".  For any number of reasons I'm not a fan of that suggestion, but I guess it has a certain value in liberating comic stories from a coherent cause-and-effect model that we already know long-term they are incapable of cleaving to in any case.

So I guess in the end it's not entirely just a bunch of pretty pictures.  Well, except for the fact I've no reason to believe Cockrum realised he was making that point.  And that the point is basically that a comic can be a bunch of pretty pictures. 

To which I guess the only response I can give is: in that case, couldn't you have made the pictures just a wee bit prettier?

Clues

This story takes place over the course of a few minutes (according to "our" reality, at least).  The last time Kitty and Illyana were both in the mansion was just before NMU #29, so we'll place that story there.

Date

Saturday 22nd December, 1984

X-Date

X+6Y+295.

Contemporary Events

Madonna's "Like A Virgin" begins its six-week reign of the US charts.

Standout Line

"It's a boggie!"
"--And his frumious bandersnitch!"
"Shouldn't that be bandersnatch?"
"Nope-- too small."