Sunday, 28 September 2014
NGT #2: "A Boggie Day In L'Un Dun-T'wn"
(Nightcrawler > The Fonz)
Comments
I was quite down on the first issue of this mini, arguing it was all over the place, a riot of colour and ill-matching designs in search of a plot. In truth, the plot here isn't much stronger, but it is at least far more focused, which actually removes a lot of the problems.
It's once again desperately simple fare. Here Nightcrawler must defeat the sorcerer and rescue the princess, all with rather unexpected help from his piratical former buddies, who aren't about to let some bad blood stop them gaining the princess for themselves. That's as far from original as Nightcrawler is from home right now. That means the story has to rely on two alternative planks, focusing on how Kurt getting through a pulp fantasy tale works differently to how any other hero might attempt it, and ramping up the weirdness so at least the issue can plausibly make the case that its unique specifics make up for its tired generalities.
And in fact Cockrum at least makes a fist at both of these. Kurt's acrobatics allows him to lead Shagreen's gigantic rock-snake-worm guardian to its bosses own sanctum (never rely on a killer monster your own doors can't stop), and the concluding sabre-duel beneath and ultimately atop a gigantic flying squid employ both Kurt's love of swashbuckling and his skills at it. However many final duels you've seen before, very few of them will involve the hero wielding three blades simultaneously, or define victory by stabbing a shark in the face [1]. It's a shame Kurt has to give up his bonus swords so quickly, actually; did Cockrum simply fail to realise how bad-ass this approach was?
Glorious weirdness is thick on the ground, as well. Not the randomly-generated lunatic chic of last issue, but playful off-kilter stuff. Quite aside from a four-armed shark-faced antagonist, the early pages of the issue are infested with the Boggies Kurt spent all of the last instalment being mistaken for; naked two-foot creatures with miniature bat-wings between their arms and bodies, but dead-ringers for Nightcrawler beyond that, even before you factor in their teleportation skills. Considering their cutesy appearances and sarcastic, odd speech patterns, I suspect these creatures put us in Marmite territory, but personally I rather like them. From this point forward I shall never refer to Lockheed as anything other than "Snappyface Toymonster", and the Boggies' general approach of lambasting Kurt for his total cluelessness is a nice counterpoint to our favourite teleporter's effortless heroics. Each one is a Yoda with a better sense of humour and less interest in trousers. What's not to love?
Which is really all there is to say about this issue. Well, I suppose I could delve into the aggravating nature of the "hero selves helpless princess" motif employed here, but honestly this iteration is so utterly devoid of originality there's a low ceiling on what ripping it up could possibly achieve (Cockrum does shake things up a wee bit by adding some horniness to his innocent princess; reasonable people can disagree over whether that's in any way an improvement). A cliche can be harmful, of course, but at its 15, 232, 155th iteration doesn't strike me as a fruitful place to begin the hammering. It feels more sensible to just confess that there's not a great deal to be said about this book, which isn't to say it's bad, just that its positives are obvious and uncomplicated and its negatives so well-trodden that further bitching seems redundant.
Besides, with this issue ending with Nightcrawler being teleported to a new dimension, there might well be plenty of things to complain about next time around. On this occasion, I'll simply stop here.
[1] Not that Nightcrawler would do that. His X-Men honour would never allow him. Shark-Dude has to accidentally fall off the squid instead, as is traditional. The accidental death-by-gravity that absolves the hero from blame, I mean. Not toppling off a floating gas-filled cephalopod.
Clues
The continuing effects of the time differential between dimensions means that technically, this is all still happening on the same day as NGT #1.
Date
Saturday 22nd December, 1984
X-Date
X+6Y+295.
Contemporary Events
White man Bernard Goetz shoots four black teenages in a New York subway, after they surround him and ask for five dollars (they will later be described as muggers; muggers being well known for a) showing no weapons, b) asking for money rather than demanding it, and c) setting their own exceptionally low bar on their score rather than aiming for everything their mark is carrying. All but one recovers (the fourth is paralysed). Goetz is ultimately found not guilty of any charge other than a single illegal firearms possesion count.
Standout Line
"He's going to sacrifice her? Kill her?"
"Of course kill her, stupid! Not gain bigmagic power by nicemaking kissykiss!"
Sunday, 21 September 2014
SW2 #5: "Despair!"
(Despair is right.)
Comments
We'll cover this issue on its own. Not because it's any good - it isn't, though I suppose in this ongoing train wreck this is one of the ones that most avoids damaging houses or knocking over pensioners. But it's worth running though this one on its own, partially because it sets up a fairly major shift in the story which will take us through into the final third of this benighted series, and partially because this is by some distance the most mutant-heavy issue of this title so far.
It's also, relatedly, the debut of Tabitha Smith, AKA Time Bomb, AKA Boom-Boom, AKA Boomer, AKA Meltdown. As one of very few 20th century X-folks who've survived in general rotation without either Stan Lee or Chris Claremont having any hand in their creation, Tabitha Smith generates interest through rarity if nothing else.
And that isn't all there is. Tabitha, we learn, has run away after her father learned she was a mutant and responded by punching her in the face. Now she's on a mission to find the school she's heard about that functions as a haven for mutants. X-folks have had problems with their families before (Iceman is the most obvious example, though in truth we didn't actually learn that until soon before he and his father made up in any case), and they've been threatened with exclusion and even violence before (see Nightcrawler's introduction). But the explicit mentioning of a young mutant suffering physical abuse from a parent simply for being who they are is new.
This is clearly a logical step in continuing the build the mutant metaphor. Which isn't to say it can't be problematic as well. It's a brave step to take. Domestic abuse is always a difficult topic to write about without seeming crass, and it's a particularly uneasy fit in a genre where punching people at the slightest provocation seems to be generally regarded as a spiffing idea. Shooter's tack here is to compare the Beyonder's loneliness over Dazzler's rejection (and, implicitly, his status as the only one of his kind) to similar feelings in Tabitha stemming from her father's abuse. Which is perhaps an interesting comparison, in theory, but the problem here is obvious: being rejected by a girl is a common problem for the intended audience of this comic. Being a young girl beaten by her father most definitely isn't. You can't push this parallel without being entirely unequivocal that implying anything but the most skin-deep similarities is thoroughly awful.
Which might well be what Shooter is trying, in truth. There's certainly no lack of indications that the Beyonder is exactly that sort of solipsistic arsehole. He sulks about how his infinite power doesn't help persuade a woman to love him; a fairly transparent iteration of the disgracefully rich man whining that they're only 95% immune from the constant unbearable shitstorm of reality. Even more damning, he accompanies Tabitha to Xavier's mansion even though he knows the X-Men are leery of him, and when they inevitably attack (apparently having learned nothing from his previous admonitions about mutants having good reasons to be a little less knee-jerk about who they consider threats) he simply yawns and disappears. This has the direct effect of forcing Tabitha to flee from the only people she knew of who could maybe have helped her sort out the damage her father and wider society have done to her life. And throughout all of Tabitha's genuinely upsetting confessions and knock backs, the Beyonder remains utterly uninterested, using her as nothing but a sounding board for his solipsistic mooching. Later in the issue he prepares to obliterate the universe just to force a reaction from the Celestials, sparking a battle that wrecks an alien city and which very plausibly kills people too. Literally the best thing you can say about his behaviour in the first two thirds of this issue is that he doesn't allow her to commit suicide after he prevents her speaking to the people she's travelled so many miles to find.
But if the idea is to skewer the Beyonder for his self-involvement, Shooter takes a tremendously anaemic approach to it. Tabitha doesn't blame the Beyonder for the damage he causes, instead begging him to come back when he leaves, setting the time bomb that would have killed her if not for his intervention. We return to the fundamental problem of this entire mini: the Beyonder expands to fill everything, denying any other character the time they need to respond satisfactorily. And of course this is particularly problematic here. It's one thing for the Beyonder to wave his hand and give Power Man a massive pile of gold. It's another for him to wave his hand and remove Tabitha's black eye. It's not that we should want this thirteen year old kid to keep the marks of her abuse. It's that they need to be healed, not just be waved away to demonstrate the protagonist's good will.
Actually, I'm being a little unfair here. The one part of this issue that I think works is Tabitha's insistence that whilst she's perfectly happy for the Beyonder to remove her bruise, he's not to remove her mutant power. He can heal the damage, but he is determined to remain who she is. This, at least, is how things should be, I think - a separation between wanting to be rid of the effects of bigotry and wanting to be rid of the slices of your identity that sets the bigots off. It's also interesting that the Beyonder neither offers nor Tabitha asks him to remove the memory of her father beating her. I'm not in any position at all to speculate on whether survivors of domestic abuse might wish for their memories of what they've suffered to be wiped, but on balance I think it was the right choice not to try it here. If you want to introduce such heavy and difficult subject matter, it needs to be processed, not waved away.
Except ultimately that's what Shooter does, as Tabitha finally gets sick of the Beyonder's pointless acts of destruction and insults him enough for him to teleport her from the ruins of the city below the Celestials and back to Earth. Ultimately this is what rankles most of all; it's time for the Beyonder's interminable, joyless story to continue, so the determined, lonely little girl running from a father who hit her for no good damn reason at all has to be set aside. Well, OK, she's still in the final pages, phoning the Avengers to explain how terrifying the Beyonder is and then helping to set up a trap for her new acquaintance so the Avengers can beat the crap out of him (they stop when he refuses to resist, which is odd since their entire plan revolved around attacking him before he could resist because any resistance and they'd all be dead), but that's just plot mechanics; it could have been anyone who made the call.
All of which is to say that there's no longer the merest scrap of doubt; this is a book about things that happen to the Beyonder, and absolutely nothing else. An already thin idea stretched past the point of all reason has become as self-involved and dull as it's own protagonist. I'd rather read the worst five issues of X-Men: The Hidden Years than revisit this series up to now.
But change is in the suffocating, humid air! Next issue begins the career of the Beyonder, superhero! Can that finally turn around this wagon and offer us something better? And dear Gods, can it possibly get any worse?
Clues
This story takes place in approximately real time.
Date
Friday 25th January, 1985.
X-Date
X+6Y+330.
Contemporary Events
Pretty much nothing.
Standout Line
"I should've put a bigger time bomb in his lasagna."
Never mess with Tabitha Smith. Not if you want to ever eat dinner without fear again.
Tuesday, 9 September 2014
LGS #4: "You Can't Give It All Away!"
(Won't somebody think of the children?)
Comments
I've been very complimentary of this series, and the good news is that isn't really going to change here. As I've been saying, each issue puts effort into deconstructing superhero comics, and occasionally fiction more generally. LGS #4 most certainly maintains this approach, though here the specifics are a little harder to untangle.
So let's start with what's obvious. The central scene in this issue involves a group of children playing at being interstellar buccaneers (views differ on whether this imaginary outfit are the "Starslammers" or the "Star-rammers"). The boisterousness of this play-acting results in an argument between the parents of some of the children over how their little ones should play most appropriately. The mother wants them to avoid introducing violent elements into their games, and fears television is corrupting their innocent little minds. The father, in contrast, thinks an awareness of the uses of violence is a basic part of any child's development - no-one will mess with your person if you walk down the street with an assault rifle, or mess with your country if you seed your deserts with ICBM silos. His worry is that they read too many comic books, with all that fantasy nonsense and such.
Stating the obvious, then, we're being invited to pick a side here. The only question in any doubt is whether we're to pick from the two options given to us, or generate a third by rejecting both. And it's clear we're never going to be down with Dad. Complaints comic books are just fantastical nonsense? In a comic book? 98% of the audience are going to hotly deny the charge, and the other 2% are going to say "Sometimes, and isn't that just wonderful?". But of course it's his stance on weaponry that's the real problem here. Walk down the street with a gun and no-one will mess with you? Good job his kids are white, right? But even for white folks, walking down the street with a gun may end up with you shooting someone. With you shooting yourself. Who in their right mind talks in public about nuclear missiles being "good etiquette"? This is a man from whom children are learning? A guy who thinks the world is safer for the advent of nukes?
So obviously, we're meant to realise this man is an idiot. That's not the same thing as immediately dismissing him, however. As imbecilic as his position is, it's desperately common, so we need some kind of coherent statement against it. Which, of course, is what Nocenti gives us. The father opines his children need a dose of reality from time to time, and that's exactly what happens; the kids see Longshot's increasingly monstrous companion Pup and decide to track him down, just like heroes would do. Which might be entirely fine, except they go get hold of a gun to do it. Because that's what Pa says heroes need.
The problem here is not that fantasy is bleeding into the kid's fantasies, it's the other way round. Kids are supposed to act out what look to adults like incomprehensibly weird ideas. They're not supposed to know how to use a firearm, something we're seemingly reminded of a weekly basis in the US news. A bit of light demon-chasing has now become something genuinely dangerous. And yes, looking at it from a certain angle, it's questionable as to whether hunting Pup without a weapon is actually any less dangerous than doing it with one, but that too is letting reality intrude. Narrative convention is pretty clear on these matters, a gang of kids chasing a demon will get scared but end up safe. A gang of kids chasing a demon whilst packing heat is in real trouble.
Reading this as a clash of two narratives is, of course, entirely the point. The father's definition of "reality" is utterly ridiculous. It is no less a fantasy than the kids' dreams of fighting amongst the stars. This idea of colliding narratives is being played out on a larger canvas, too, as Mojo breaks through from his own world into the main Marvel Universe, to start causing all kinds of hideous trouble.
(We should pause on that for a moment, actually. In his later, Claremontian years I don't particularly care for Mojo; in his hands he becomes the kind of teeth-grinding "zany" character Claremont seems so endlessly fond of. But the Nocenti original, it turns out, is generally unsettling, a delusional unbalanced murderer, what you might expect the Joker to be like if he traded in his spine for magic powers and a TV network. One minute Mojo is demanding everyone wear his face so they're no longer ugly, the next he's setting people on fire for wearing Mojo masks and thus breaching copyright. It's properly unnerving. And it only gets worse...)
Which brings us rather neatly to the mother's position, and her criticism of television. A broadside against the potential problems of TV contained in a comic book is interesting considering how much of a beating comics themselves have taken from the busybodies and witterers of the world, but I guess at least comics can help you read, so there could plausibly be at least some members of the "choose an entire medium and call it awful" brigade who'll rate the idiot box below the funny pages. And at a surface level, it looks like Nocenti counts herself amongst them. After all, what is Mojo but the ultimate end product spewed from the vicious process of network television evolution? Mojo is a network president who literally lacks the spine to resist the lowest common denominator of ultra-violent spectacle. Indeed, he revels in it, and the power he gains from his viewing figures. Everything they see is his, a truism he has twisted into a physical law: if he sees it, he owns it.
But let's credit Nocenti with more intelligence than to write a comic lamenting the violence of television whilst including two different punch-ups between her titular character and other Marvel heroes (first She-Hulk, then Spider-Man, both after Longshot for the diamond theft last issue). The complaint here isn't quite so simple as "television is too violent", rather that television focuses on violence for the wrong reasons. You can see Spider-Man and She-Hulk attacking Longshot over a misunderstanding and see entirely superfluous punching, or you can see it as people trying to be the most moral and useful people they can be. We can focus on the how of the struggle, or we can focus on the why. Nocenti's earlier issues have already made it clear where she stands on that subject. The punching is no more important the explanation of super-powers ; they're all just mechanisms to generate the central point: being a moral person is important.
But then, just because violence can serve this purpose doesn't mean it can't have other effects, nor that there's no limit to how much you can pepper your story with punching before you begin to undermine your underlying message. Marvel demonstrated this all too well themselves in the '90s, of course. Whether the television of the mid-'80s deserves to be criticised on such grounds, I'm not sure - a quick scan of the most popular US shows of the time reveal nothing more violent than shows like Street Hawk. But whilst it's not clear how much TV deserves to be held up as a villain here, nor is it clear how much that's the intent.
So let's concentrate on what we do know, which is this. We have a choice as to whether we want to focus on how violence is applied, or the reasons it was employed to begin with. Those that insist most forcefully that we must live in the real world are those most ill-equipped to recognise what reality actually is (indeed the final panel of the issue has Pup staring straight at the reader, vocally daring us to deny that he isn't real). We have to realise what stories are and what they do. With Richochet Rita now in Mojo's hands, and Pup preparing to tear Longshot up into the world's luckiest steak tartare, it's probably best to remember what we're in this for.
Because things are about to get very unpleasant.
Clues
This story takes place over a single day. Timing is tricky, since the news reports at the beginning imply it's only been a day, perhaps two at most since Longshot broke in to the power station and made off with his swag - any longer and it's not clear why it would still be on the news. On the other hand, Rita mentions that he disappeared from set (ostensibly to the hospital) "last week". I suppose we could work off the pleasingly cynical idea that the power company has been leaning on the media to keep reporting the crime until they get their diamonds back, and if we move the action forward by three days we get to Saturday and could maybe say the previous Wednesday constitutes "last week".
So, er, that thing. We'll do that.
Date
Saturday 2nd February, 1985.
X-Date
X+6Y+338.
Contemporary Events
Standout Line
"My dad says nukes are the best weapons... let's get some of those first!"
Friday, 5 September 2014
ALF #29: "Cut Bait And Run!"

(Fishing for compliments.)
Comments
It's time for a changing of the guards at Alpha Flight, though that cliché hardly does the situation justice. John Byrne wasn't just the first guy kicking it in the security hut; he was the original king. Sure, it wasn't exactly an untroubled reign, but it was certainly a popular one. So what do we get from the heir to the kingdom?
Fresh voices and fingers are nothing new for comic series, obviously. What's interesting is the evolution of the approach taken with them. Back in the '60s, they were underplayed, at least in the X-Books; everything was "STAN LEE PRESENTS!" irrespective of what he actually had to do with a book, and in-continuity changes tended to be rather small-bore, at least just after kick-off. As time went on, it seems like new arrivals became more feted, but that's a dubious conclusion to draw since of course from 1975 through almost all of 1985, the only X-Book to see a change in writer was Dazzler. That makes it hard to tell whether incoming talent was being celebrated due to changes in the fundamentals, or just because trying to revive interest in a flagging book necessarily requires a different approach to that of not rocking the boat when a successful talent decides they've had enough.
Either way, we moved from trying to keep changes on the down-low both in and out of the fictional universe to boldly announcing new talent and new directions. ALF #29, however, takes it a step further in a way we haven't seen before: the simultaneous replacement of writer and artist (I couldn't pull a Mike Mignola page out of a stack of Byrne's output, but Mantlo is far too verbose to pass for Byrne even if he had a better handle on the characters' voices than he does) is used as a springboard to have the characters themselves debate whether it's worth carrying on, or whether their best days are behind them. That's a great idea, and hard as I've been on Bill Mantlo in the past, I give him full credit for introducing it to the X-Books.
So, some background. ALF #28 and #29 form the first and last third of a three-issue story, with Incredible Hulk #313 slotted in between. ALF #28 dealt with Walter Langkowski's soul being sent into another dimension by Roger Bochs so Walt could snag himself a new body, only for the returning figure to prove to be the Hulk. I've decided not to do a post on the Hulk book - Langkowski only shows up at the very end, so the connection to the X-Universe is pretty tenuous, and it would cause chronology problems as well - so to summarise it, Walt realises Bruce Banner's mind is still trapped inside the Hulk's body, and so chooses to let himself fade into nothingness rather then evict his old roommate, despite Banner actually being desperate for Langkowski to take up residence so he doesn't have to suffer any more.
Which is all kinds of depressing and powerful, but we're not looking at that today. We're looking at what happens when Hulk gets home and doesn't think much of Vancouver. Smashing, inevitably, ensues.
This immediately sets up Hulk here as a force of entropy. Ostensibly, he's trashing Boch's lab and the surrounding Vancouver real estate because he wants to return to his desert home, or failing that level the city until it looks as close to a desert as possible. In practice, though, he's reducing complicated structures to their constituent elements. This is important here. If all Mantlo wanted was to have Alpha Flight overcome a villain and thus demonstrate their continued relevance, than any misanthrope with a pulse and criminal tendencies could have done the job. The Hulk has the added advantage of representing thoughtless, omnidirectional chaos, the gradual (or not so gradual) grinding down which threatens to break everything apart, sooner or later. In that sense, the team are not fighting a supervillain (well, super-antihero) so much as they are fact of life.
Which connects, of course, with the state Byrne has left Alpha Flight in. Heather is still panicking about whether she has any business leading a superhero team when the closest thing she has to a power is above-average typing chops (the closest this issue comes to ringing my gender politics alarm bell, which comes as a great relief, as I'm sure you can understand). Aurora is distraught over the loss of her partner Sasquatch, and Northstar is finally ready to admit being crushed on her behalf. Shaman has lost his self-belief and with it his powers, on account of having needed himself a bit of deus ex in dealing with his own bizarre machina so as to rescue his formerly estranged - and re-estranged like you wouldn't believe - daughter. Oh, and the first thing Hulk does when he arrives is to smash a gigantic hole in Boch's robot chest, which doesn't go down too well at all. Not because it kills him - being bonded to the machine saves him from death in some way - but because he immediately panics that the wound will prove fatal eventually.
To recap, then. A force of (roughly speaking) nature arrives, and proceeds to tear everything down. And even though the facts on the ground demonstrate that the team is now more or less functionally equivalent to the team that was, everyone panics and assumes it's time to launch their towel on whatever trajectory will stop the pummelling quickest. As a metaphor for a popular book undergoing a seismic change in creative team, I'd say that's pretty damn apt. Clever, even.
But there is a problem here. Mantlo does a solid job of selling us on the existential crisis dragging the team down, but there's no real move anywhere to explain why this worrying is unnecessary. The most pat way to do this would be to have the team defeat the Hulk. To his credit, Mantlo doesn't settle for that, having Alpha maybe help a bit in directing Hulk outside of Canada a wee bit quicker. But if that isn't going to be the reason to keep the team going, there needs to be something else. All we get here is the newly-reintroduced Snowbird giving everyone a lecture on how Alpha Flight was important therefore still is, before Gary Cody arrives to announce Alpha Flight can have funding again.
Which, if we're going to treat the rest of the issue as a metaphor for the people behind the book casting around for a reason to continue - and I want to do that, because otherwise this is just about a big green guy punching things out of homesickness - then what are we to take from the conclusion? ALF should keep going because it used to be great and also there's money in it? Pass.
I realise all that seems like it falls somewhere between damning with faint praise and completely unleavened damning. But I don't want to sell this issue short. We're still early enough into the history of the X-Books that metaphors of any kind are desperately thin on the ground. I will take this one, and be glad, especially since even the most confused and self-defeating metaphor constitutes an improvement on the sexist bilge this title has dealt in until now.
Unless it's a confused and self-defeating sexist metaphor, obviously. On this occasion, it isn't. There is most certainly still time for one to slouch into view.
Clues
This issue follows on directly from ALF #28, and takes place over the course of several minutes.
Date
Sunday 24th June 1984.
X-Date
X+6Y+115.
Contemporary Events
There was nothing on this day last time I checked, so it'd be rather strange if that had changed.
Standout Line
"I have a hole where my heart should be."
Box gets poetic. As well as, you know, horribly damaged.
Wednesday, 3 September 2014
The Claremont Climb
As threatened, I've put together a chart demonstrating the explosion in Claremont's X-output from his first gig in 1975 to the end of 1985. I've not included X-Men and the Micronauts because it was co-written, and feels predominantly like Mantlo's work, but everything else is there.
It's a pretty phenomenal growth rate. And just about 900 pages of comics in a single year? That's around 41 regular-sized issues. That's far from unheard of these days, but I wonder how many writers were managing to offer up so large an output in the days before decompression?
It's a pretty phenomenal growth rate. And just about 900 pages of comics in a single year? That's around 41 regular-sized issues. That's far from unheard of these days, but I wonder how many writers were managing to offer up so large an output in the days before decompression?
Monday, 25 August 2014
UXM #200: "The Trial Of Magneto!"
("The whole freaking system is out of order!")
Comments
A trial, of course, is the last thing this is. Diagetically, at least. A trial implies a ruling; a decision as to how much punishment you actions warrant, if any. And here, that's precisely what we don't get. The judges of the UN Security Council get no opportunity to comment decisively on Magneto's innocence or otherwise. But of course this hardly matters, because the aim here isn't to demonstrate Magneto's innocence to the court, but to demonstrate to us his viability as a hero.
With hindsight, and I presume to anyone at the time keeping an eye on the solicitations, this must have been an obviously necessary step. Magneto is about to take charge of the New Mutants, with the "dying Xavier" storyline coming to an end here (with Corsair and Lilandra whisking Charles off for a bit of space healing). That means some effort has to go into persuading the audience that the new status quo makes at least a little sense.
The issue attempts this in two ways. By far the less interesting of these is the inclusion of Andrea and Andreas, AKA Fenris, AKA the twin children of Baron Strucker. Magneto's arrest and trial has at last pinned him down for long enough for the malevolent siblings to take a break from shooting random Africans in Kenya and slap together a plan for revenge. The thing is, though, that said plan makes very little sense. Committing acts of terrorism and claiming them as acts of support for Magneto might help sway the judges against him, but even if it looked like those judges needed any help in disliking the defendant, Fenris' aim isn't to get him locked up, but to find and assassinate him. What good does a bombing campaign do for them? The only advantage is has is that they ultimately use a fake attack to distract the X-Men whilst they try to finish of Magneto, but it's only the bombing campaign (which the terrorists have made to look like attacks by our heroes) that actually means the X-Men need distracting in the first place. It's like warning someone they're going to be robbed so you can distract them with a fake robbery whilst you rob them [1]; it's just a mad closed circle.
But all that only really matters if we're supposed to be concentrating on what Fenris is up to. We're not. We're just supposed to be remembering that there are far worse villains out in the Marvel Universe than Magneto, and some of them are his sworn enemies. It's an attempt to redeem Magneto in part through the "bigger asshole theory", and whilst there's almost no rhetorical heft in the "at least he hates the Nazis" in general, it does at least remind us that Magneto's history and motivations have always (well, since UXM #150, anyway) been more complicated than the label "villain" would suggest.
Which brings us to the second method for selling Magneto to us: the trial itself. There's no doubt on who's side Claremont is here, resulting in the entire process being used to justify and exculpate Magneto, whilst chief prosecutor James Jaspers (the UK's attorney general, which I didn't know we had one of) reveals himself as an unhinged racist. This deck-stacking is obvious almost from the first. Jasper's opening statement is actually pretty good. I mean, it's awful from a progressive perspective - all about how oppression doesn't exist if it isn't codified into law and the oppressed have an obligation to work within the system to clear whatever hurdles that system has placed in their way, exactly the sort of shit the US Supreme Court has been spouting recently, and which the events in Ferguson these last weeks have brought the lie to once again - but at least it lines up with the opinions of an awful lot of people who we could legitimately call well-intentioned. "You should do it like MLK did it" is both a bad thing for the oppressors to tell the oppressed, and tends to rather smooth the edges off what MLK was up to in any case, but it can genuinely come from people who wish to be of help, especially in the context of a legal case, which by it's very nature is concerned with the application of authority as it currently exists, rather than how we might wish it did.
With that nod towards fair-and-balanced dealt with, though, things quickly slew in one direction. The opening gambit of Gabrielle Haller, as defense counsel, is to move that all Magneto's crimes committed before his forced rejuvenation at the hands of Mutant Alpha be stricken from the record. In legal terms, this is an utterly absurd suggestion. OK, it's clearly true that we lack the technology- at present - to physically regress an adult back to childhood. But in the Marvel Universe such a procedure is far less unthinkable. Reed Richards could probably knock up a machine for the job in his lunch hour. The idea that, in such an environment, a person need only get to their rejuvenation machine to have all previous crimes expunged is flatly ridiculous, though I guess the fact that only the richest people could afford such tech would guarantee them at least four votes on the current US Supreme Court. But we don't need to dabble in hypothetical technological breakthroughs here. Current case law does the job for us, with only minimal tweaking. You can't, for instance, escape a trial on the grounds of amnesia; you don't have to remember a crime to be punished for it. And Magneto remembers his past life just fine. Indeed, his entire identity relies upon it. Haller herself is smart enough to realise this, demonstrating that Magneto has been de-aged specifically by referencing his youth in Auschwitz, a fairly blatant attempt to solicit sympathy. Indeed, had Jaspers been more savvy, he might have let this insane suggestion go unchallenged, since the inevitable consequence of holding Magneto's pre-reversion life null and void is that no-one gets to care anymore about his unimaginably horrific childhood.
But that doesn't occur to him. And somehow, the court allows this ridiculous interpretation to pass. Now, it's true that a few years watching the Roberts court piss all over precedent, the Constitution and basic common fucking sense has led me to conclude that there is basically no legal theory sufficiently unmoored from reality for it not to get the thumbs up from someone in a robe, it seems pretty much unarguable that you wouldn't see five humans dismiss dozens of entries on a defendant's list of crimes (including murder; I flat-out refuse to believe Magneto's conquering of San Marco was achieved without a body count) because of an absurd reading of what constitutes culpability. There cannot be a single actual human being in existence who thinks that, for example, the US would forgive a man for trying to steal their nuclear missiles if he briefly became a baby before you managed to arrest him.
All that said, though, it's inescapably obvious as to why Claremont pulls this trick; it's the only way to make use of Magneto from this moment forwards. The murderous, petty douchebag that haunted UXM from its first issue had to be put to rest so that the new improved Magneto, all grey areas and tortured desperation, can take flight. And whilst the specifics of Claremont's action on this matter leave something to be desired, I'm far from convinced any other approach wouldn't have seemed entirely arbitrary, which means we're faced with the choice of either accepting an unconvincing break from the past, or not using Magneto as anything other than that dude who invaded that place pizzas come from one time. If a plausible argument for taking the latter path exists, then I have yet to see it.
With the opening statements having so successfully washed away the majority of Magneto's sins, the trial boils down to the sinking of the Leningrad and the destruction of the city of Varykino. Frankly, both of these seem like slam dunks for the prosecution. As I mentioned fifty issues back when Magneto did the deed, there's simply no plausible legal theory under which destroying the Leningrad can be claimed as self-defence; it's only self-defence if a failure to act might actually cause you harm. The intent of your attacker is irrelevant, only their capacity. If a madman concludes you are a vampire and tries to kill you with a Super-Soaker filled with holy water, you don't get to kill them and claim they started it. That rather obliterates Magneto's argument in the criminal terms this trial is running on, but even if we looked at it from the rules of war Magneto wants to frame his actions in terms of, the Leningrad was helpless against him and fully under his control, making her crew POWs by any reasonable definition, and we tend to frown on the mass execution of such people.
All of which James Jaspers could have easily pointed out. Instead, he begins screaming at the defendant, demanding he admit his actions were the opening moves in a plan to take control of the world. Which, even if that were true, isn't the smart direction to take this. The point is that whether Magneto is a wannabe dictator or not, Leningrad is just as lost. Varykino is no less destroyed (and as always the comments on no-one having been killed when the city fell strike me as highly implausible and rather skips over the fact that being a refugee in Siberia isn't something everyone is going to get out of with their fingers and toes intact). Forcing Magneto and Haller into defending the human cost of his actions would be a thread with some real bite to it. Instead, Jaspers' outburst shifts tracks into the field of international politics, which is where Magneto can make his strongest case. Take a look:
By what right do those self-same great powers hold me hostage, with their nuclear arsenals?! I am a citizen of neither the United States nor the Soviet Union... yet they possess the capability to slay me and mine. I live, I prosper, solely because two men on opposite sides of the globe choose to keep the peace. I can just as easily, arbitrarily, be condemned.What Magneto is saying here is not without weight, of course. No-one needs to hear the five permanent UN Security Council members hectoring others about believing they have the right to endanger the lives of people who have neither quarrel with nor influence upon them. I'd conservatively guess something like 90% of statements of condemnation from nuclear states boil down to "How dare you do what we do!". That said, though, tu quoque is pretty much the automatic go-to defence for pretty much any dictator who ends up at the pointy end of a tribunal. No-one's hands are clean, not at this level. Which means the only two options is to let criminals punish criminals, or let everyone go free once they reach the point where they're playing with the big boys. Neither choice is palatable, but I know which one I'd rather choke down.
Unlike others, however, I have the power to do something about it. I thought, mistakenly, those nations would best understand their own language of violence. Unfortunately, force begat force -- and, as always, innocents paid the price, A price -- I discovered too late -- that was too high.
All of which Attorney General Sir Shoutypants might have thought to point out, had he not been so busy pretending he was in a drunken spat at the Bullingdon Club. And alas, the moment is soon wasted, as Fenris attacks, Charles departs and Magneto melts away in the confusion, deciding that Lady Justice isn't someone he wants to dance with after all. But again, justice was never the point. Persuading us we're better off with Magneto out and on our side is. It's one more iteration of that charmingly American idea that redemption is more important than state justice, so long as we get something out of the deal.
And as far as that goes, it's a decent stab, though it does it by making everyone else seem worse than Magneto rather than making him seem all that much more heroic. We can just about consider this job done. And it's certainly a job worth doing for the sake of future stories. And it's probably entirely safe to say that had Magneto's trial reached its conclusion, things would have gotten very bloody and complicated in a way Marvel comics just weren't equipped to handle in the 1980s, and maybe still aren't today. Even so, I can't help wishing the 200th issue of The Uncanny X-Men worked better in its own right, rather than stumbling along in the process of setting later stories up. An awful lot of Marvel Universe traditions have their roots in Claremont's writing. This is not one of my favourite examples.
[1] Which admittedly is most of the plot of The Lies of Locke Lamora, but Scott Lynch has rather more panache on his side than Claremont can claim.
Clues
From a comment made by Madelyne, we know that the X-Men spend just over a week back on Earth before Xavier is whisked away into space, so we can reasonably put the time-span of this issue at eight days.
When it actually begins in relation to Magneto's arrest in UXM #199 is a bit trickier, because we have to think about how quickly a criminal trial featuring a team of judges from the UN Security Council can feasibly be put together. It took the UN War Crimes Tribunal for Slobodan Milošević almost eight months to start following his extradition, for example. I don't think it would take quite so long in Magneto's case - when the US and Russia want to nail your balls to the wall, I'd imagine things start moving rather faster - and the fact Maddie was so close to giving birth in previous issues prevents us from moving too far ahead in any case. Nevertheless, I'm going to assume a full month has passed between the last issue and this, and I'm going to move UXM Annual #9 forwards as well as a result.
Which means it's been seven in-universe years exactly since Magneto first tangled with the X-Men, which seems rather fitting, all things considered.
Date
Friday 22nd February to Saturday 2nd March, 1985.
X-Date
X+6Y+358 to X+7Y+1.
Compression Constant
1 Marvel year = 3.18 standard years.
(Beast is 33 years old)
Contemporary Events
Julio Maria Sanguinetti is signed in as the first democratically-elected President of Uruguay after a twelve-year dictatorship
Standout Line
I'm not sure anything here is going to beat Magneto's little speech, but Colossus reacting to being hit with an energy beam with "As usual, only my costume suffered" is legitimately chucklesome.
Sunday, 10 August 2014
UXM Annual #9: "There's No Place Like Home"
(Now featuring 100% more everything ever.)
Comments
One of the basic rules of annuals as far as I'm concerned is this: they should never kick off, continue, or conclude a story featuring in the parent title. The obvious reason for this rule is that not everyone can afford to shell out for the larger annual, and not everyone can find it (back when I was visiting a now-defunct Middlesbrough comic shop in the years before Forbidden Planet, the stockist had terrible problems remembering to even order annuals in in the first place). People with a subscription to, say, UXM have a legitimate reason to be aggrieved if the story they're following suddenly gets wrapped up somewhere else. It's like buying a video game and finding the final act is DLC for which you have to pay; it's awful (which isn't to say it wasn't common; indeed it was a wearyingly ubiquitous Marvel UK scam in the early '90s, as any Transformers fan can tell you.)
There's also another argument to be made here, though. Annuals are different beasts to their parent titles. They're much longer, and often feature different artists to those working regularly on the associated ongoing. Their size, cost and annual nature (it's right there in the name, guys!) all suggest something out of the ordinary. Not only is treating them as the thirteenth and fourteenth issue to come out in a given year rather underusing the premise, it's failing to recognise that 22 pages per month is a very different beast to a 22 page and a 48 page within four weeks of each other. Pacing issues both within the annual and between the annual and its parent title rear their head if you're not careful.
Up until now, Claremont has shown every sign of understanding this. Whilst I'm not a great fan of his annuals in general, that's because he uses them as vehicles for sides to his muse I've never been fond of. I can still recognise that stories like "Nightcrawler's Inferno" or "Treasure-Hunt" are proper stand-alone stories with radically different approaches to the monthly title.
UXM Annual #9 is different. Yes, it manages to more or less entirely avoid treading on the ongoing's toes (a reference to the X-Men being returned from Asgard as UXM #200 kicks off is about the only reference in the main strip), but that's only because Claremont was too busy cramming as many New Mutants references in here as is possible.
Which is basically breaking the above rule in the worst possible way. Instead of needing the annual to understand UXM, you need NMU Special Edition #1 to understand the annual. Worse, you really need at least some working knowledge of NMU in general to understand the special edition. What this boils down to is that this annual is acting as a capper to at best 64 and at worst 196 pages of New Mutants storylines. The barriers here are becoming more than a little blurred, and the heavy nature of these final instalments (NMU SE#1 was 64 pages, this is 40) create a feeling of bloat which is hardly helpful either.
The obvious retort here would be to argue that yes, this annual is following on from the New Mutant's decision to remain in Asgard at least until they can rescue Storm from Loki, but that the focus changes from the younger team to the older one, justifying this story as an X-Men annual and offering a different perspective on the younger team, which has been operating without back-up since Roberto and Amara were kidnapped back in NMU #29. The problem with this argument is that there's too much time spent furthering the New Mutants plot strands for any shift in perspective to be evident. We spend six pages on Magma and Cannonball alone, for instance, as she frets about her new elf-form and their friends the dwarves create the magic hammer Loki has blackmailed out of them.
But with the X-Men and New Mutants sharing top billing, not only is there no clear explanation as to why this story is hopping from title to title (other than Claremont becoming increasingly disinterested in compartmentalising), but the whole thing is horribly overbalanced by the number of characters. Other characters or teams making guest appearances is the kind of nod to the wider continuity comic book obsessives like me really enjoy, but actually giving them equal billing pretty much guarantees no-one will be particularly well served. Seventeen characters are shown on the opening page; that is is simply too many, even over forty-eight pages, to create any kind of coherent statement. All you can do is messily develop bits and pieces as your plot sputters forward, which indeed is essentially what we get here.
Which isn't to say that none of the individual strands in here aren't interesting. This may be a mess, but it's not a completely dull one. The basic plot is fairly, well, basic, so we'll deal with that first: the X-Men travel to Asgard, meet the New Mutants and Hrimhari, and together plan to rescue Storm, currently mind-controlled by Loki because of course she is. Things go off-track when half the team are discovered by Loki who then mind-controls Illyana into acting as guard (because of course he does) and further mind-controls the wolves (because of course he fucking does) to seek out the other mutants, along with sundry monsters and ne'er-do-wells. They ambush the free mutants but are quickly beaten back, though Wolverine is fatally poisoned from a dragon bite in the process. The captured team manage to release Illyana and escape, and everyone converges at a ceremony Loki is holding in Asgard to present Storm with the hammer he extorted from the dwarves which will restore her powers (under the guise of honouring her as a hero who fought in the recent Surtwar, which is a nice touch). There Wolverine confronts Storm, and convinces her she has been lied to by the rather extreme method of letting her murder him. With Storm no longer under Loki's influence and a dozen plus mutants available to dissuade Hela from actually claiming Wolverine's soul (which somehow let's him survive the dragon's poison; Norse metaphysics is a tricky business), the God of Lies is rather on the back foot, and Shadowcat ties things up nicely by pointing out there are now seventeen mutants abroad in Asgard, all of whom will happily spill the beans about Loki's latest power grab if they're not all allowed to leave in one piece.
Which if nothing else is a nice way to end this, a sensible and unexpected solution to the question of how one can possibly defeat a god (this is maybe weakened by the teams doing exactly that to Hela a couple of pages earlier, but then as is mentioned, she does have more important things to do than swipe Wolverine). There are interesting things are happening in the margins, too. Rachel Summers is getting ever more into her self-appointed role as the New Phoenix, having now chosen not just that codename but a costume that directly references the flaming bird. In doing so she honours her mother's past, but of course Cyclops takes it pretty hard. It's a weird and strong dynamic: Rachel wants the past to be remembered but doesn't care if anyone remembers it in a different way to her, and Scott would rather not be reminded of that past despite the fact his wife looks identical to the dead woman Rachel claims to be honouring. Questions about what we retain from the past, what we leave behind, and what it might be wise or otherwise to replicate are fascinating ones, and as with all the best drama, both sides here have completely understandable positions; though I can't help feeling Rachel is being somewhat unreasonable in her expectations of Cyclops' responses. She's chosen not to explain why she's so fixated on Jean Grey, denying Scott the context that would give him any real hope of processing what's going on (though he learns the truth later from Hela, of all people), and telling someone in front of their new wife that they've got no reason to be upset about their dead former lover is a supreme dick move regardless of context. Wanting to be Phoenix whilst refusing to consider other people's feelings doesn't strike me as a tremendously healthy path to start heading down.
Of course, heading fown darker paths is very much the theme for young female mutants. Illyana briefly acquires the Enchantress' grimoires and seems very much unconcerned that reading them is driving her every further into becoming a dark sorceress/cruel arsehole. Mirage finds every Asgardian who sees her (and Warlock too) is now terrified of her link to the Valkyrie. Even Wolfsbane has to deal with her new found desire to shift into wolf form and sniff her love interest's backside. It's worth noting at this point just how often Claremont alters the status quo of his female characters like this, compared to his male ones. Illyana was turned from a innocent child into a dark magician. Xian became a morbidly obese mind-slave. Ororo was depowered, and Jean Grey died. Sprite became Shadowcat, and Psyche first Mirage, and then a valkyrie, the latter in the same adventure as Amara became an elf.
What is there for the Y chromosome that matches up? Wolverine has become a fraction less rough around the edges? Cyclops got to retire? I guess you've got Professor Xavier oscillating between wheelchair-bound, walking and dead, but I think there's a clear imbalance here, and it's not at all obvious to me why that is. I'm certainly not trying to paint a picture of Claremont as having issues with women - one could even colour an argument that says the imbalance stems from him having more interest in and willingness to tinker with female characters whilst the males just stand around saying the same old stuff. I don't really have any coherent take on the phenomenon, I just wanted to note that it's there.
What else? Well, there's a smattering of very brief but nice moments here. Doug offering part of his lifeforce to keep Warlock alive after being shot by Loki is very sweet, and also manages to foreshadow Douglock's creation almost a decade later. It's also hard not to smile when later in the issue they arrive to reinforce the X-Men by shifting into the USS Enterprise and firing all phasers. There's an interesting conversation between Logan and Roberto, with the former pouring scorn on Sunspot's insistence that Asgard is a better place to live than Earth because so much more glory is on offer for beating up villains. And, for those interested in such things, Rogue demonstrates a new twist to her powers that I think is never mentioned again, when Nightcrawler grabs her and Cyclops simultaneously and thereby allows her to absorb both of their powers.
So yes, there's plenty to appreciate. In the end though it never had any hope of gelling. It's not so much that it's less than the sum of its parts so much as that that sum is so big there's no way to sensibly process the number. These sprawling Claremontian epics are getting completely out of hand. Time now to move on to his UXM #200, which is, inevitably, 40 pages long. I shall have to count up how many pages Claremont produced in 1985. If I ever reach the end of the year, that is...
Clues
As with NMU Special Edition #1, much of the action here happens in Asgard, which makes the timing difficult. We do at least know Shadowcat's nightmare must take place between UXM #199 and #200, so we'll place the beginning of this story the day after Magneto surrendered to the authorities, and the rest of it Odin only knows where.
Date
Wednesday 23rd January, 1985.
X-Date
X+6Y+328.
Contemporary Events
Britain sees its first televised House of Lords debate.
Standout Line
"We had better things to do in Brazil, than read Viking stories."
Good on you, Sunspot. A few less Norse tales might do us all a bit of good.
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