Saturday, 17 January 2015

NGT #3: "To Bamf Or Not To Bamf!"


("We're all stories in the end")

Comments

Oh dear.

I've not, I realise, been particularly complimentary to this mini up until now, but it turns out that there is, after all, always more down.  At least before I could understand what the title thought it was offering: a defiantly simple sword & sorcery epic built on Cockrum's flair for design and slightly offbeat sense of humour. The former tended towards the uncoordinated and the latter was distinctly hit and miss,and it all seemed a fairly thin reed to hang four issues on in any case, but I least I grasped the fundamentals.

Here, though, I'm at a loss.  After two issues of exploring the skylands of the Boggies and of Princess Sabree, Kurt finds himself back on terra firma surrounded by Bamfs, the tiny Kurt-clones Kitty invented for her fairy story back in UXM #153.

It might take a moment for it to sink in just how strange a choice this is. After two issues hanging out with miniature teleporting Kurtelgangers, we've moved on to... different miniature teleporting Kurtelgangers?

This is not the sort of development that reassures you you're in safe hands. Especially since Shagreen resurfaces from being plummeted-presumed-dead status to once again attempt to steal Nightcrawler's powers. Basically, Cockrum is telling the same twice over four issues, making the point of all this opaque than ever.

Even stranger, the second iteration is a clear step backwards from the first, as we go from a desperately slight tale relying almost entirely on Cockrum's new designs to a desperately slight tale relying almost entirely on Cockrum's old designs.  The only genuine USP this miniseries was offering has been removed in favour of traipsing through a two-year old Uncanny X-Men issue.  Yes, I mentioned Cockrum's sense of humour being in play here, but with the best will in the world I can't claim his yuks are anything special, and anyway in this instance he's mainly focusing on making the Bamfs as borderline-rapey as is possible, which isn't exactly my preferred route to maximum lols.

On top of everything else, I'm really not a fan of this kind of "stories are real" conceit. Which probably sounds utterly ridiculous from someone who just yesterday wouldn't shut up about how awesome Longshot #5's "stories are real" subtext is. But there's a vast yawning canyon between the position that a story's effects on the world can be as profound as any "true" event, and the position that you don't have to bother constructing a coherent structure to your fictional world when you can just squeal "Everything's real" and start seeding your pages with sex-pest diminutive demons.

So no. Not impressed.

Clues

Despite the Narnia-like time distortion of whatever universe Nightcrawler is now inhabiting, the calendar of Earth has ticked on by a few days at this point. By my timeline that makes this Christmas Day, which Kitty's Jewishness notwithstanding must have made it pretty tough for the girls to sneak off and do some Kurt-hunting. Though since the timeline has Christmas Day being when Legion is finally set on the road to recovery and Sunspot and Magma are kidnapped, there's probably bigger issues in the X-Mansion in any case.

Date

Tuesday 25th December, 1984

X-Date

X+6Y+298.

Contemporary Events

Two OB/GYN buildings and an abortion clinic are bombed in Pensacola, Florida.  Because domestic terrorism TAKES NO HOLIDAYS"

Standout Line

"Oh, we Bamfs don't need names. We know who we are."

Friday, 16 January 2015

LGS #5: "Deadly Lies"


("We're all stories in the end")

Comments

With only two issues left (even if the last one is grotesquely swollen), time is running out for our dimensionally-displaced hero. Nothing for it, then, but for Nocenti to raise her game.

I'll admit that when I first read this installment, I was a bit disappointed. After four issues which each used a fairly simplistic superhero tale as a springboard for some good-natured meta-sniping at the genre as a whole, LGS #5 intially felt a bit of a mess. It wasn't that I thought it didn't have a good idea; it actually had two good ideas. But neither of them really got time to breathe because of having to rub against each other as well as make room for the final showdown between Longshot and Pup.  Ultimately though the truth sank in: there aren't two ideas here jostling for space, but one idea approached from two very different directions. So let's start off by sketching out Past Me's witless confusion, the better to explain what I came to realise was the truth.

We begin this issue where we ended the last: Longshot and his accompanying gaggle of children face off against a fully-charged and murder-minded Pup, who is finally ready to take his revenge against our hero. Well, first he has to punch the kid with the revolver so last issue's subtext can be paid off, but once that's out of the way, it's on to the battle royale.

Except that Longshot's hearts don't really seem to be in it. And one can see his problem.  If indeed he is responsible for lumbering Earth with Pup (now calling himself Gog N'Magog which sets up all kinds of potentially interesting Biblical parallels I won't actually go into here), and if his former companion's transformation into a drooling demon is in fact entirely on him, then does he have any business seeing himself as the hero of the piece? And if he does destroy the creature that until sixty seconds ago made up precisely 50% of his friends, who will be left to actually tell him who he is?

As we might surmise from Nocenti's previous scripts in this mini, the solutions to both these problems lie in narrative convention. What does Longshot actually need to know to function in a superhero comic? That he's the hero. How do we know Longshot is the hero? Because he's fighting the villain. That's how superhero comics work, at least most of the time, and pretty much all of the time in this period. Moreover, the relationship here is transparently antithetical. Pup just can't wait to list all the ways that Longshot has screwed up his life. It doesn't matter that Longshot didn't intend for any of this to happen.  It doesn't matter that Pup is on Earth purely because he was brought here as a direct result of trying to murder Longshot. All that matters is that without Longshot, Pup might still be back home killing innocent people, and for that Longshot must pay with his life.

As with so much else in this title, the link to superhero fiction in general isn't hard to tease out. How many supervillains have sworn vendettas against heroes because they blame them for setbacks that aren't truly anybody's fault, or should be laid at some third party's door, or even that the villains themselves engineered and now won't accept the blame for. Doctor Doom is perhaps Marvel's ur-example here, but there are plenty of others. Pup then is not a villain simply by dint of wanting to murder people (and/or lamp kids, albeit ones packing heat) but because of his refusal to take possession of the consequences of his actions.

But does that in turn free Longshot from his culpability here? Well, no, but this too is a regular ingredient backed into superhero sponge-cakes. Whilst we might not be brimming with sympathy for those who use their misfortune as an excuse for inflicting pain on others, though, we do have to accept the fact that an awful lot of bad luck does seem to dog anyone nearby our heroes.  How else could comics keep generating new villains with a personal connection to their nemesis? Pup isn't actually wrong when he blames Longshot's probability manipulation for how things have turned out. But what in fact he's attacking is the logic upon which all superhero fiction works, just as the first two issues explored the endless stream of good fortune a noble hero enjoys, and the third concentrated on the unfortunate effect heroes seem to have on anyone who befriends them. As always, Longshot's powers simply allow the text to comment openly on what has always been lurking beneath the surface.

Issue 3 is helpful here, actually. When I discussed it I noted the "jinxed" man Longshot met was far less a victim of terrible luck than he was his own poor choices and his failure to recognise the many ways in which he was quite fortunate. Now, as then, I don't want to overstate my case, since this kind of selective blindness to one's advantages is a symptom of depression as well as privilege, and I've no intention of even implying obliquely that those suffering the bite of the black dog should try counting their blessings more. As I say, though, that's far from the only reason someone can become so caught up in their woes that they conclude themselves "cursed". And if you're doing that, are you not succumbing to narrative logic; replacing the actual messy randomness of the real world with a perversely comforting story about how your destiny is to be shafted?

It's clear that Pup is making the same mistake here, and Nocenti takes pains to underscore it.  Longshot is losing his battle against Pup when Quark - the goat-headed tracker demon Longshot fought on earlier occasions - arrives to help Luckmullet out.  Quark, of course, is in exactly the same straits as Pup, an alien visitor trapped in our dimension by Longshot's escape attempt.  He's just refusing to be a dick about it. Thus whilst we are reminded here of how the tropes of superhero comics function, we're also warned that as actual people we have a choice. A comic book supervillain can spend their non-existent days lashing out at those with the gall to live their lives in ways that don't correlate perfectly with the villain's needs.  The rest of us should probably reach for some perspective.

Alas, none of this has yet occurred to Longshot, who is too shot through with existential dread to help Quark out.  Instead he flees to brood somewhere else, leaving Quark and Pup to fight to a bloody draw.  It's here that the issue takes what Past Me found a screeching left turn, as Longshot uses his ability to read objects to catapult himself into a flashback/vision of himself meeting his creator, Arize, outside a house surrounded by mechanical butterfly fairies. Which if nothing else is a wonderfully fun sentence to write.

In a comic so concerned about the construction of superhero comics, it's hardly a surprise that as the finish line approaches we should get to meet our hero's actual constructor (I wish Arize was a woman so as to better reflect Nocenti, but I suppose follow that logic too far and you end up writing like Dave Sim).  Arize himself is difficult to get a handle on.  Early on he gives the best summation of the creative drive I've heard for a long time:
Yes, I create. I have just the proper temperament -- impatience for the way things are, and an angry desire to make things better.  
You see, the proper combination of irreverence and rage makes for a great inventor.
That's just perfect. We create because we can't stand the world in the appalling configuration it currently has, and because we have no respect for those who insist this is the way it must or even should be. And so we try to put together something better. This is why Arize creates Longshot, so that he can fight for the freedom of those enslaved by Mojo and the other Spineless Ones. Arize has no truck with Longshot's concerns about whether our hero is really "real".  Of course he's real.  He was created, but he's still real. And he has a job to do.

This is quite delightful. We're watching a fictional character being told that it couldn't matter less whether or not he is "real", what matters is the actions he takes.  Which is as true outside the comic as it is inside. Of course Longshot is real, insofar as his existence as a concept has an effect on other things that are unquestionably real.   If you read a story that inspires me to be braver, or kinder, or more loving, what possible difference does it make whether that story was "true" or not?

Stories change the world.  It's important they change it for the better.

As I said, on my first read-through it wasn't clear to me how this tied in with the first section's focus on the nature of implausibly bad luck in villain creation, but once it clicks it's obvious: this is about how we're all authors of our own life stories.  Not the only authors, obviously; we share writing duties with thousands of other writers as well as endless contributions from the Gods of chance.  But we're always in the writing room. No matter how sad or painful our story, anyone reading this has the capacity to try and make their stories at least a little better, if only by trying to make themselves a little better. We can let our pain turn us mean, or we can let it inform our compassion. Our story can be about how we limited the stories of others, or how we helped to shape them so they found them more appealing.

Which is a lovely sentiment, and something which seems an entirely fitting one to be spun out from a superhero comic (or at least from one not written in the '90s, where these ideas were seemingly forgotten entirely). So why did I fail to see it first time around?  Aside from innate incompetence, I mean? Well, what threw me the first time around was one of the last thing Arize says to Longshot: "Now I build only the frivolous, the amusing -- the beautiful -- nothing of purpose or meaning".  This is just a bafflingly bone-headed thing for Nocenti to put into her fictional counterpart. Of course the amusing and the beautiful have purpose and meaning. A world where mechanical butterfly-fairies exist would self-evidently be one that improved upon ours (until they rebelled against us and started eating our faces, which surely could only be a matter of time). Beauty can be overvalued, naturally, and it can most certainly be misdiagnosed, but neither of those means it should be dismissed.

But I realise there i9s no shortage of irony in my complaining about one moment of denigrating beauty spoiling so beautiful a book. So let's just declare it a bum note of no further significance and move on. There are bigger concerns on the horizon in any case. Longshot #5 spends over half its length riffing on the idea that we can and should work to generate better and more affecting stories.  That's a hell of a hill to climb on to when you've still got your own story to finish.  Longshot is heading off to face down Mojo and rescue the woman in distress.  Is there any way this most clichéd of set-ups can live up to the standards Nocenti has set for us?  Even with 40 plus pages to play around with?

We shall see.

Also in this issue: Mojo continues to torture Rita as they slide through dimensions and Longshot teams up with Doctor Strange to defeat Pup (nodding as they do to Mr Creosote, who devoured his final wafer-thin mint just three years earlier). Even after multiple reads, though, I'm struggling to find anything particularly interesting to say about these sections other than that Mojo is even scarier here than he was last issue, so perhaps it's time to bring this post to a close.

Clues

This issue continues directly on from the last one, and takes place over several hours.

The dialogue here unambiguously places this story on Halloween. That requires moving the whole miniseries back by about four months, but the storyline is sufficiently independent of other titles for that not to matter all that much.

Date

Wednesday 31st  October 1984.

X-Date

X+6Y+244.

Contemporary Events

Indira Gandhi is assassinated.

Standout Line

Aside from Arize's line quoted above, it's got to be Mojo

"Strap this imposter to the prow, so that she may be cleansed. Render her baroque."

Or

"Then perhaps you'll start talking -- or I'll smash you oblique!"

Or

"Silent screams? Perfect! She must be in love with me already."

So. Utterly. Damn. Terrifying.

Friday, 9 January 2015

TWTYTW: 1985

Like all years, 1985 was stuffed to the metaphorical chrono-gizzards with beginnings and endings.  Let's start, as we more or less have to, with Claremont.  I mentioned last time that 1984 saw him at the peak of his time on the X-books, in the sense that never again would he have such total control over the franchise he had inherited during its first uncertain post-relaunch steps and forged into an apparently unstoppable force. I stand by that assessment, but it's worth noting how little sign there was of impending change there actually was in 1985 itself.  As my chart shows, Claremont's output in '85 eclipsed even his staggeringly prolific previous year. Two miniseries (albeit one that kicked off in '84), two ongoings, multiple annuals and special editions - this was still very much a man in charge.

As I've argued before, though, Claremont here is about to become the victim of his own success.  The problem with making a franchise so lucrative is that sooner or later people are going to want to expand it, and they're not likely to be all that concerned about how you feel about that. It seems almost a law of nature that any halfway successful franchise will either shrink to nothing or rampage out of control. Turning and turning in the widening gyre, the only way the falcon doesn't get too far from the falconer to hear him is if it falls dead from the sky.  At this point in the story of the X-books, the hawk isn't quite out of range just yet, but it's certainly realised it'll have to leave the aggravating shouty mammal behind if it's to get a chance at the tastiest rodents.

(Here tasty rodents are standing in for money. Metaphors are fun!)

The actual zero hour for Claremont having to share his toys hasn't yet quite arrived. Bob Layton's X-Factor #1 won't be released until the early days of 1986. But the change is in the air for those who can see it. A child doesn't get to wait until a new baby actually shakes loose before it finds its world adapting to support the new arrival. Parents with foresight will want to start more fiercely promoting the importance of sharing before the first meeting of siblings across the battlefield of enchanting toys. We see this here as Claremont eases Cyclops out of the retirement/happy ending he had planned, so that he could be reinvented as a colossal douche in the early issues of X-Factor. Given how universally this move was panned, it might be tempting to argue that Claremont should have been left in charge indefinitely of the X-books (and it arguably took six years to find another writer who matched him in terms of reputation and importance). That would be a mistake, of course. Sooner or later Claremont needed to be left behind as surely as Cyclops did (not that we've seemingly learned either lesson). Not just because no-one can remain at the peak of their creative powers indefinitely, or that sooner or later the best of us start to run out of ideas about what to do with the same franchise, but also because - again as with Cyclops - if no-one ever gets to retire, there's steadily less and less space for others to shine.

Which neatly brings me on to Ann Nocenti. I was rather down on her Beauty and the Beast mini which straddled '84 and '85, but her Longshot series, the majority of which came out in this year, was a genuine revelation. A coherent overall theme explored in its various facets each issue? This was the face of the future.  As soon as this arrived, Claremont's approach of endlessly repeated emotional beats against a randomly shifting backdrop looked dated in comparison. Somehow whatever was destined to replace the Modern Age in comics (which of course we've not settled on a name for yet) found itself being born at the same time as the Modern Age itself. Alas, some combination of growing '80s cynicism and veneration of the sacred cash-cow would smother the Nocenti approach of postmodern dissection in favour of dragging us into the darkness of the 1990s, where forests of dead trees displayed forests of dead bodies, and - if I may enrage Yeat's shade twice in one post -everywhere the ceremony of innocence was drowned in stale coffee and crocodile tears.

Speaking of death, despite there being two Dazzler issuea with an '86 cover date, this post seems the right place in which to mark that title's passing. Dazzler was always going to be a hard sell; a single lead in a franchise defined by team books, and a female protagonist in a male-dominated landscape without the benefit of legacy, history (Dazzler made only three or so appearances before DAZ #1 was released) or, if we're being honest, a particularly interesting power set.

For all of that, though, Dazzler in its early days was frequently a pleasant surprise. In some ways it was a twisted mirror of the Spiderman titles, in that it focussed on how superpowers would likely regularly interfere with one's attempts to find love or get a career off the ground. Whilst Spiderman thoroughly mined out his famous power/responsibility formulation, though, Dazzler replaced those words with "uniqueness" and "tribulations", respectively. Issue by issue, it probably did a better job of exploring the mutant metaphor than even Claremont's UXM, and no small part of that stems from how often the comic focussed on the small scale. "Microaggressions"is the term. In this regard, Dazzler was no less refreshing than Nocenti's Longshot mini, and just as destined to be buried beneath the detritus in the coming storm of bullets and boob-socks.

But never mind. Sometimes an idea needs to be exposed to the light more than once before it starts to grow. 1985 was a fascinating year in the margins, but the (bad) writing was on the wall. The X-Books have been noticed. The strip-mining must now begin. And if there's something that's inevitable about mining, it is this: there is no way to go but down.

Saturday, 6 December 2014

SW2 #6: "Life Rules!"


(Death takes a holiday.)

Comments

As with the preceding issue, I'm giving SW2 #6 its own post, despite the fact that not a single identifiable mutant appears in the entire book.  This is therefore the first issue in the three and a half year history of this blog which I shall dissect in detail even though it has no direct link to the X-Universe.

Or at least, it had no direct link to the X-Universe when it was printed.  One of the big advantages of looking at these books from twenty years further down the train tracks of history is the number of connections you can make between then and now, links that couldn't possibly have been intended at the time but which ultimately dovetail quite nicely. I've mentioned more than once already how much of the basic DNA of almost all of Marvel's crossover events can be traced back to Shooter's two Secret Wars series (how appropriate that I should be writing this as we're gearing up for what should clearly be being called Secret Wars III). This issue continues that trend, and rather focuses it. Along with everything else this miniseries gave birth to, via SW2 #6 it becomes a direct ancestor of Avengers Vs X-Men.

I say this because the two stories, three decades apart, share very similar concerns (as did X-Men & Alpha Flight, actually) namely what superheroism involves when you reach power levels that can rework not just the social order of Earth, but the natural order too. In XAA and AvX, these super-superpowers were granted to mutants via gods.  Here the god themselves - the Beyonder - decides to give the hero gig a whirl. And whilst in theory there should be some fundamental difference in approach between a hero who becomes a god and a god who becomes a hero, in practice the Beyonder takes a rather similar path to both Loki's unwitting stooges and the Phoenix Five; he starts off with street-level small potatoes but rapidly ramps up to larger concerns. As so often seems to happen in these stories (almost invariably written by straight white guys as they are), the idea of major overhauls of the way the world works is presented as something to be resisted. Here, just as with AvX, these essentially conservative concerns are given voice by Captain America, who is none too delighted by the proposed new world order (he's accompanied here by Reed Richards to demonstrate  that the Beyonder's activities are unnerving TO SCIENCE).

This is quite useful, actually, because is allows us to disentangle some of the problems with Captain America's stance in AvX.  I took two distinct issues with Steve Rogers' stance in that crossover. The first was over whether his fear of the Phoenix Five losing control/going too far was in any way reasonable, the second was the fact we were watching a straight white guy with plenty of money (or at least the capacity to raise same without any real problem, I'd imagine) telling an oppressed minority that now they've finally gained the power to shape the world in the way they want rather than live in it rather than suffer it in the shape their oppressors have chosen, they had no right to exercise that power. And really, that second problem was so fundamental it rather overshadowed the first.

Here the issues stemming from ordering a minority around aren't present, so we can focus entirely on whether Rogers (and Richards) are on solid ground fretting about someone announcing it's time to change the world. To which the answer is "sort of". Which sounds like I'm sitting on the fence, so let's dig deeper.  It's at least true that Rogers is right to be nervous - that's just basic prudence - but the key question is whether he's right to be planning an assault on the Beyonder if everything goes to hell (we'll bypass the fact that such an attack would be useless at best and disastrously counter-productive at worst).  It's here that it gets hard to come down on one side or the other of Captain America's stance, because I'm pretty sure he's right for completely the wrong reasons.

Because the thing is, even once you don't have to directly confront the mutant issue, Rogers' argument that the Beyonder's actions could rob people of freedom and that freedom is our most precious possession practically begs for someone to shout "what do you mean 'our', white boy?". I'm sure there's no group of people for which freedom isn't important, but the kind of people who insist that theoretical unspecified curtailements of their choices are their greatest concern also tend to be the kind of affluent white men who don't have to worry about actual ongoing curtailments to their rights, their bodies, or even their lives (see Paul, Rand, or really just about any self-described "libertarian"). We arrive once more a the same point: the people who fret the most about massive change are those who gain the most from the status quo.  The Molecule Man demonstrates this quite clearly here when he lays into the Beyonder for ending death, complaining that there's now no point to eating anything.  As if that's something that would matter to those who were starving to death.  Indeed the total cluelessness of the almost godlike Molecule Man is instructive here: of course the ludicrously powerful straight white guy is furious that major changes are afoot. Of course he puts forward an argument that boils down to "creatures should die to keep me alive because that's what I'm used to". The fact that Owen Reece is obviously capable of an alternative lifesyle - the dude could make a bacon sandwich from a 50 Cent CD if he wanted - just makes the point more clear: plenty of us (myself included) could switch to a less destructive lifestyle without great difficulty, if only we had the will.

But if those who are suffering tremendously are a powerful counter to the position of Rogers, Richards and Reece (now there's a law firm that would make great TV, though the fact no-one involved has a law degree might make gaining clients somewhat tricky), they also work against the Beyonder as well, because an inability to die does not translate into an inability to feel pain, or imply that the paralysed can suddenly move. A coma, presumably, is still a coma. And now anyone hoping for an assisted suicide is entirely out of luck, which strikes me as a pretty intolerable state of affairs. The Beyonder's established problems with forseeing the consequences of his actions doesn't really instill one with faith that this newest plan will be pulled off without some pretty messy hitches.

So it's a wash, then, right? Well no, not really, and not just because the miraculous recovery of Marsha's flowers suggests Death's death promises renewal rather than stasis. Yes, the Beyonder's initial fix comes with its own problems. Every fix does.  That doesn't have to mean you can't take action.  If we wait until every angle has been hashed out, we may well have missed our chance to act in any case. This too, this ridiculous idea that entirely hypothetical constructions of future problems should invalidate pushes for an immediate good, is a conservative construction beloved of those who'd rather everything stayed the same because they're on top. And whilst you can obviously argue about just how immediate a good it is for everyone to no longer be able to die, what made stories like Torchwood's Miracle Day so bleak was there was no hope for a second miracle, in which everyone is young again, and free of pain and disease, and and run and walk and, hell, even fly. With the Beyonder provably capable of doing all that, starting the process by keeping everyone alive to buy the necessary time doesn't seem like all that bad of an idea from humanity's perspective. [1]

We'll never know, ultimately. As soon as the Beyonder's chief of staff realises he's never going to get his hands on another meat feast pizza he flips out and demands to become the next Death. The Beyonder agrees, and the Grim Reaper is back from her short vacation.  Thousands are dead within the next twenty minutes. McDonalds gets back to selling 75 burgers a second.   Somehow this is all supposed to feel like a victory.

Still, I'll give the issue this. I might profoundly disagree with what it's saying (and recognise that it's been said plenty of times before), but at least it's said something.  This is almost certainly the best issue of the series so far, notwithstanding the almost actionable degree to which the cover fails to remotely match up with the contents. I can't say I'm excited for the final third of this mini's run, but at least at this point I'm not dreading it as much as it looked like I was going to.

[1] I am of course ignoring the elephant floating through the cosmos here; it's possible - likely, actually - that the Beyonder has stopped Death on a galactic, universal or even multiversal scale, which carries its own problems.  I don't want to get into that, though. Without clear boundaries on the Beyonder's abilities I've no way to know whether to worry that this far greater scale would actually be a problem, and whilst it's easy to imagine alien cultures for which removing death might genuinely be intolerable, imagining how fictional races might hypothetically view things isn't really helpful when parsing how we as humans should feel about specific ideas.

Clues

This story takes place over three days.  There's no indication as to when it starts, so we'll take our usual tack and kick it off the day after the previous issue ended.

Date

Friday 26th to Sunday 28th January, 1985.

X-Date

X+6Y+331 to X+6Y+333.

Contemporary Events

Apparently Playboy announces it will no longer be stapling centrefolds.  A major slice of history right there, folks.

Standout Line

"You lie... of course! Clearly, he plans to take from me that which is most precious to me! But  if you'd told me that, you knew I'd have you flayed! I forgive you for lying, wretch! I like lies!
"But you shall have your mouth washed out with boiling bowl for uttering the word "jesting"!"

Mephisto demonstrates his HR approach whilst plotting the Beyonder's downfall.

Saturday, 29 November 2014

Timeline: 1984 Jan - Jun (Take 5)

January

2nd   NMU #14: Do You Believe in Magik?
3rd   UXM #180: Whose Life is it Anyway?
4th   UXM #180: Whose Life is it Anyway?
5th   UXM #180: Whose Life is it Anyway?
6th   UXM #180: Whose Life is it Anyway?
7th   UXM #180: Whose Life is it Anyway?
8th   UXM #180: Whose Life is it Anyway?
9th   UXM #180: Whose Life is it Anyway?
10th UXM #180: Whose Life is it Anyway?
10th SWA #1: The War Begins!
10th SWA #2: Prisoners of War
11th  NMU #15: Scaredy Cat!
11th  SWA #3: Tempest Without, Crisis Within!
11th  NMU #16: Away Game!
11th  SWA #4: Situation: Hopeless!
11th  NMU #17: Getaway!
11th  SWA #5: The Battle of Four Armies!
11th  SWA #6: A Little Death...
12th  NMU #17: Getaway!
12th  SWA #7: Beserker!
12th  SWA #8: Invasion!
12th  SWA #9: Assault on Galactus!
12th  SWA #10: Death to the Beyonder
12th  SWA #11: ...And Dust to Dust!
13th  NMU #17: Getaway!
13th  SWA #12: ...Nothing to Fear...
14th  NMU #17: Getaway!
15th  NMU #17: Getaway!
16th  NMU #17: Getaway!
17th  NMU #17: Getaway!
18th  UXM #181: Tokyo Story
21st  UXM #182: Madness
22nd NMU #18: Death-Hunt
23rd  NMU #18: Death-Hunt
23rd  NMU #19: Siege
24th  NMU #19: Siege
28th  UXM #183: He'll Never Make me Cry
30th  UXM #184: The Past... of Future Days
 
February

3rd   KPW #1: Lies
4th   KPW #1: Lies
5th   KPW #1: Lies
6th   KPW #2: Terror
6th   KPW #3: Death
13th KPW #4: Rebirth
14th KPW #4: Rebirth
15th KPW #4: Rebirth
16th KPW #4: Rebirth
17th KPW #4: Rebirth
18th KPW #4: Rebirth
19th KPW #4: Rebirth
20th KPW #4: Rebirth
21st KPW #4: Rebirth
22nd KPW #4: Rebirth
23rd KPW #4: Rebirth
24th KPW #4: Rebirth
25th KPW #4: Rebirth
26th KPW #4: Rebirth
27th KPW #4: Rebirth
28th KPW #4: Rebirth
29th ALF #11: Set-Up
29th DAZ #33: Chiller!
29th KPW #4: Rebirth

March

1st  DAZ #33: Chiller!
1st  ALF #11: Set-Up
1st  KPW #4: Rebirth
2nd DAZ #33: Chiller!
2nd ALF #11: Set-Up
2nd ALF #12: ...And One Shall Surely Die
2nd  KPW #4: Rebirth
4th   KPW #5: Courage
4th   KPW #6: Honor
5th   KPW #6: Honor
29th MGN #12: Dazzler: The Movie
30th UXM #185: Public Enemy!
30th NMU #21: Slumber Party!
30th MGN #12: Dazzler: The Movie
31st MGN #12: Dazzler: The Movie

April

(MGN #12: Dazzler the Movie continues throughout)
 
1st  UXM #186: Lifedeath
1st  UXM #187: Wraithkill!
1st  UXM #188: Legacy of the Lost
2nd UXM #188: Legacy of the Lost
7th  ALF #15: First Date
13th ALF #14: Biology Class
13th ALF #16: ...And Forsaking All Others...
14th ALF #16:  ...And Forsaking All Others...
14th ALF #17: ...Dreams Die Hard
15th ALF #17: Dreams Die Hard
15th ALF #15: First Date
15th ALF #18: How Long Will A Man Lie In The Ground 'Ere He Rot
15th ALF #19: Turn Again, Turn Again, Time In Thy Flight
18th ALF #20: Gold and Love Affairs!
19th ALF #20: Gold and Love Affairs!
19th ALF #21: ...Love Wraught New Alchemy...
21st ALF #22: Rub-Out
22nd ALF #22: Rub-Out

May

(MGN #12: Dazzler the Movie continues throughout)

3rd   UXM #189: Two Girls Out to Have Fun!
3rd   UXM #191: Raiders of the Lost Temple!
4th   UXM #190: An Age Undreamed of
4th   UXM #191: Raiders of the Lost Temple!
4th   UXM #192: Fun 'n' Games!
4th   UXM #192: Fun 'n' Games!
4th   XAA #1: The Gift
5th   XAA #1: The Gift
6th   XAA #1: The Gift
6th   XAA #1: The Gift (Part II)
7th   XAA #1: The Gift (Part II)
7th   ALF #21: ...Love Wraught New Alchemy...
7th   ALF #22: Rub-Out
8th   ALF #23: Night of the Beast
10th ALF #24: Final Conflict
24th ALF #25: ...And Graves Give Up Their Dead../ Up From Lazarus' Box

June 

2nd  NMU Annual #1: The Great Cosmic Cannonball Caper!
3rd   NMU Annual #1: The Great Cosmic Cannonball Caper!
4th   NMU Annual #1: The Great Cosmic Cannonball Caper!
5th   NMU Annual #1: The Great Cosmic Cannonball Caper!
6th   NMU Annual #1: The Great Cosmic Cannonball Caper!
7th   NMU Annual #1: The Great Cosmic Cannonball Caper!
8th   NMU Annual #1: The Great Cosmic Cannonball Caper!
9th   NMU #23: Shadowman
11th NMU #23: Shadowman
12th NMU #23: Shadowman
12th NMU #24: The Hollow Heart
12th NMU #25: The Only Thing to Fear...
24th ALF #26: If At First You Don't Succeed...
24th ALF #27: Betrayal
24th ALF #28: Cross-Over
24th ALF #29: Cut Bait and Run!

ALF #30 "Enter... Scramble!"


(Physician, mutate theyself.)

Comments

This might not take very long. With his initial justifications complete, Mantlo seems like he might be settling into the most well-worn grooves possible, offering a done-in-one scrap with a new villain. Which of course is a set-up twenty years old just in the X-books, of course, but then Alpha Flight under Byrne was defiantly old-school in a lot of ways, and if Mantlo's aim is to continue the retro-approach (if indeed we want to consider this retro, as oppose to Claremont's approach being ahead of its time) whilst removing the uglier aspects of the gender politics, then that is I suppose progress of a kind.

Still, this is all very Stan Lee. More specifically, it's very Stan Lee when he came up with the idea of the Juggernaut: create a new villain and give him a family tie to the team. To briefly summarise: now that Alpha Flight is once more operating under government auspices, the team have had Langkowski's old mansion rebuilt as a headquarters. There's even a floor-plan, which is a hilariously unnecessary touch, though it is nicely melancholy that they've insisted on putting in rooms for Marrina and Talisman, just in case (I'm also not sure I'd have put in a swimming pool over the lab, either, but I'm not an architect). But a shiny new base isn't too much use if you have no-one to staff it, and with Sasquatch and Guardian dead, Marrina, Talisman and Shaman absent, and Snowbird, Northstar and Aurora increasingly difficult to rely on, Heather figures it's time for fresh blood. Her first port of call: the brother Madison Jeffries has curiously never mentioned before. Maybe he's got powers too! There's surely no reason Jeffries has kept his sibling on the down-low.  Sure, it turns out he's spent years inside a hospital, but why would that be an issue?

So Heather comes across as not desperately bright here, as she almost immediately gives Lionel Jeffries the opportunity to escape, but that's not really my problem here. Nor is it how well-worn the path is. It's that the issue has a genuinely good idea at its centre that it seems to have no idea what to do with. Lionel, it turns out, has a very similar power set to his brother, only where Madison manipulates machinery, Lionel is all about the flesh.  This may be my childhood love of Transformers speaking, but I think there's something to be mined out of he comparison here. The difference between mechanics and medics (the two roles the Jeffries brothers performed in Vietnam before Lionel's squad was obliterated and his attempts to resurrect them generated a flesh golem), how close the human body is to being viewable as a machine, that kind of thing. I'm not talking anything amazingly insightful, obviously, but even a simplistic compare-and-contrast would have added some much needed flavour to what is otherwise the most standard of superhero runarounds.

Instead, the team simply chase after Lionel - "Scramble" - as he runs around messing up people's DNA codes in the belief that he's "curing" them.  The result is visually interesting - if not, you know, pleasant in any way:


but little else. Lionel's motivation - turn everyone into flesh blancmanges because doctors should be able to have total power over life and death - is one of those ideas that manages to somehow be desperately cliche and totally nonsensical at the same time, which is an accomplishment of a sort, I suppose, but not one I feel like applauding. The story concludes with Madison persuading Lionel to use his powers on his own mind, restoring him to sanity and allowing him to heal the damage hes caused, which is nice, but the overall feeling here is of an opportunity wasted.

But all that means the issue is disappointing, rather than actively bad. And again, at least I'm not spitting in rage over the subtexts here - though rather more is made of Puck's stature being a curse than I'm happy with - and it's clear from the final panel, as a fleshy figure slopes towards the exit of the hospital morgue, that this has been building up to something. It may well be when that storm breaks I'll look more favourably upon the initial gathering of clouds.

Though since said figure is apparently the deathly boring nightmare-pun Deadly Earnest, I'm not interrupting my standard respitory pattern.

Clues

This story takes place over a single day.  Happily, there's no sense of how much time has passed between this issue and last. Indeed, one assumes it must have taken a while to build Alpha's new base.  Given how far this title is lagging behind the others, then, I'll move the action forward a full month. At last I can have a new time-line up!

Date

Tuesday 24th July 1984.

X-Date

X+6Y+145.

Contemporary Events

President Reagan calls for a constitutional amendment to require a balanced budget, because he was just the goddamn worst.

Standout Line

LOL no.

Wednesday, 12 November 2014

NMU #35: "The Times, They Are A'Changin'!"


(Change your career, keep your spots)

Trigger warning: attempted sexual assault & (briefly) pederasty.

Comments

Much like Alpha Flight #29, which we covered recently (though not so recently as I would like; damn this house-move snorting up all my time), this issue is more or less forced into a familiar structure by outside events. With the former, this involved the title attempting to prove itself viable following the departure of its creator/writer/penciller. Here, the shake-up is entirely in-universe, as Magneto becomes head-teacher to the New Mutants, but the end result is broadly equivalent: the team members question the new status quo - just as the audience are - and ultimately accept it - just as the audience hopefully will.

Tightening the bindings still further, there are two overlapping points that need to be covered during an average "controversial new leader" story - and this really is entirely average. First the newcomer needs to prove there exists some benefit to the new regime, and then everyone else has to conclude those benefits overwhelm whatever baggage us being hauled alongside. Claremont essentially divides these beat between the two halves of the issue.  The first part can be dismissed fairly quickly, since it simply involves Magneto gathering the team in the Danger Room (minus Cypher, who doesn't get to play) and sets about slapping their internal organs out from whatever orifices are to hand. There's not really all that much to say about this, so we'll move straight onto the second stage of Magneto's second job interview. 

This is where things get very interesting and in no small way problematic. Claremont needs an inciting incident through which he can demonstrate Magneto's new-found restraint, and he settles on a trio of drunken men attempting to rape Danielle Moonstar.

Obviously, this is profoundly distressing.  There's never any actual danger the deed will be done, but that doesn't change the fact that a) Dani is physically assaulted by men who want to sexually assault her, and b) this sort of horror is inflicted on thousands of young girls every day, none of whom are lucky enough to have a winged horse to sweep them away to safety.

There's a lot to not like about this.  Firstly, we need to be very careful about the idea that a situation like this turns out OK if the assault is countered whilst everyone still has their clothes on.  And by "OK" here, I mean that there are profound psychological issues an attempted rape can bring on, and there's simply no way Claremont can tackle that sensitively or well. Secondly, the idea that the best way to have a white guy show his heroic chops is to punish people who beat up a young Native American girl ties into all sorts of lousy tropes. Our heroes are the white guys who determine for themselves what's best for Native Americans but with good intentions [1]? I'm not at home to that, especially since it's clear here that Dani's trauma exists in the narrative purely for the sake of Magneto's development.

There's also an issue of narrative laziness to this move, something I like to call "Baron Harkonnen Syndrome" after Frank Herbert's character in Dune.  Dune is a wonderfully complex book absolutely stuffed with complicated, multi-layered characters, all of whom have essentially valid reasons for doing what they do.  No-one is purely good, no villain is entirely bad.  Except Baron Harkonnen, who had sex with young boys. It's a grotesque revelation in a book otherwise dedicated to the complexities of political conflict, and reads like Herbert feared so many shades of grey would lose the reader unless someone emerged as an utterly clear-cut villain (see George RR Martin's Ramsay Snow for a contemporary parallel).  It's a very bad idea, partially because it undermines the complexity of the work, but mainly because it treats victims as disposable objects that exist purely to demonstrate how evil someone is. This is bad enough when framing a character as a callous murderer, but at least there the resulting trauma to the victim is something we don't have to dwell on.

And really, this is how we're supposed to conclude that Magneto might not be all that bad?  Because whilst he's a mass-murderer, he at least hates rapists? Talk about your low bars.  Pretty much everyone hates rapists. Hell, I'm sure most actual rapists hate rapists, because of the horrifically effective way culture has evolved to reassure rapists that their rapes don't really count. I made this point when discussing UXM #200, but if you want to rehabilitate Magneto you really have to process his own mistakes; simply pointing out the Nazis and/or rape gangs are objectively worse isn't going to cut it.

On top of all of this, it's completely obvious just how hard Claremont is pressing his thumb on the scale here.  Magneto's plan is to head to the criminal's hideout and threaten them with death if they ever show up on his radar again.  Apparently this is impressive and represents personal growth because he doesn't kill them on the spot.  But this only actually works our because Magneto scares the three men enough that they decide themselves they'd be better off turning themselves in. What would have happened if they hadn't? Are we really supposed to believe Magneto would keep tabs on them indefinitely? What if the next time they decide a woman's consent is irrelevant Magneto's off saving the world? What if next time they go after someone who isn't a mutant and suddenly Magneto has better things to do?

Really, there's no plausible way to interpret Magneto's actions here other than a reminder that he'll protect his own.  Which is laudable in it's own way, but because his own are our own in the context of reader sympathies, it's easy to miss the fact that his approach here will really allow him to only protect his own. Which is exactly what led Magneto to become a killer in the first place; he decided his own subjective beliefs about who got to live and die - who got to be punished - trumped everybody else's.

In short, a lack of body-count notwithstanding, this issue is the most Magneto that Magneto has never been. That the New Mutants lap it up because on this occasion they know and love the person whose decisions he is co-opting makes this all worse, not better.

I'll give the issue this, though. It has made me more willing to accept the idea of Magneto as the New Mutants' head-teacher. Not because it's made me think more of him. Because it's made me think less of them.

[1] Tellingly Sam's biggest problem with Magneto deciding he's going to deal with the rapists himself is that it should be the team's job, which ignores Dani just as much.

Clues

Since this story involves the New Mutants learning who will be their new head-teacher, I assume it takes place on the same day the X-Men return from Paris.

Date

Monday 11th March, 1985.

X-Date

X+7Y+10.

Contemporary Events

Thousands of Doctor Who fans wake up two days after "Timelash" began and discover to their horror that it still isn't all a dream.




Standout Line

"I can yell 'Don't shoot' in any language there is..." - Cypher.